

Afterwards, Koopley, Koops's father, emerges from the dragon's belly, and gives Mario a Diamond Star he found in Hooktail's stomach. get back to Petalburg, Koops becomes Mario's Partner, after recurring hesitation, and Mario goes to Hooktail's Castle to slay the dragon, receiving a curse that causes him to become paper-thin. They then get the sun and moon stones and fight the Gold Fuzzy. Then Mario goes to the Shhwonk Fortress and plays the 65th annual quiz show, the follow-up to the 64th. Mario meets a Koopa named Koops whose father left to try and slay Hooktail. There is a dragon named Hooktail up in a nearby castle that eats anyone who comes to slay her. Mario obtained the Diamond Star at the END OF CHAPTER 1.Ĭhapter 1 starts in a small town called Petalburg, near Petal Meadows.

The second thing is a remake of levels from the original Super Mario Bros., often leading into situations that Bowser had thought had something else.

The first thing is normally to interact with the environment to find something of importance located in the general area. Oftentimes, these objectives come from TEC-XX, a computer in the X-Naut headquarters.Īs Bowser, players have either one of two things to do, often on an alternate basis between chapters. When playing as Peach, objectives change at certain times, such as creating a chemical mixture to become invisible or dancing with a holographic image of herself. In between chapters, players take control of Peach and Bowser. If the final image matches, as played in a roulette fashion, then he will earn a bingo bonus, where he will have his health, flower points, star power or all of the above restored. A bingo system also comes into play when Mario matches two images as the fight plays out. They can also throw harmful objects, such as hammers and cans. The audience can also throw objects at Mario or his partners, such as Mushrooms or Fire Flowers. As Mario begins to fight well, an audience builds in the crowd and, should Mario pull stylish moves, by pressing certain buttons at certain times, he increases the amount of Star Power that builds. As Mario collects Crystal Stars, he can perform new moves inside battle using the power of the Crystal Stars. If any attack is powerful enough, it could cause props or other such stage items to fall onto the enemies or Mario and his partner. Battles are handled in a turn-based fashion where Mario or his partner attacks first, followed by whoever did not attack previously and finally by enemies. Inside battle, Mario, his partner, and the enemies are placed on a stage. For example, outside of battle, Goombella can describe characters and locations to Mario to help him get a better understanding of the area, while inside battle, she can use her Tattle ability to clarify enemies' remaining HP as well as detailing weak points and attack power. Throughout the game, Mario meets and befriends several characters who partner up with him, such as Goombella and Koops, who can assist him both outside of battle and inside battle in unique ways. There are also platforming elements, similar to past Mario titles.

Outside of battle, Mario can walk around several areas and interact with several other characters, such as having Goombella tell the player all about a specific character. At other points, players can take control of Bowser, where the game-play is much similar to that of Super Mario Bros. At certain points, however, players can take control of Peach, who has game-play reminiscent of the original Paper Mario's game-play for Peach. For example, Mario can turn into a paper plane to fly over certain gaps or pits.įor the most part of the game, Mario is the playable character. Both the world and the characters exhibit a paper-like style to them, allowing Mario to use this to his advantage. The characters are all two-dimensional, however, the world is three-dimensional. The basis of Paper Mario: The Thousand-Year Door is that Mario must collect the seven Crystal Stars, similarly to the Star Spirits of Paper Mario, in order to save Peach from a mysterious clan until later on in the game when they and their hiding place are identified. Paper Mario: The Thousand-Year Door is explicitly related to the first Paper Mario game for the Nintendo 64, as it basically has the same turn-based fighting system for battles.
